
PLANESHIFT RAVNICA PC
Planeshift is in my game, but currently only one PC has access through it outside of normal means. They've been finding sealed doors and been walking through (with one exception being Avernus, they came to them). So they've been jumping planes of existence but they aren't planes walkers. I've been handling it a bit differently with my players. My biggest thing with planar travel was being really stringent about the material component of plane shift, those special forks that can eschew the leylines that disconnect ravnica from the regular D&D cosmology and bring it back to something a tad more familiar, though that hasn't stopped me from sliding innistrad in as the shadowfell's newest dread domain after emrakul had her way. This campaign has been a ride to plan, I have Jace working with Mordenkainen to find the McGuffins at the moment. it's the same with Rakdos (in fact I've retconned the idea that the layer Rakdos used to control before his cultists summoned him to Ravnica - and subsequently imprisoned him is now one of the three realms of Azzagrat) Razia, or instance is chilling in mount celestia right now and is the god of our party's boros war cleric. It's because of this that celestials like Angels can't depart ravnica until they perish. the spell plane shift exists in my campaign, but you need a spark to more or less survive its use, and good luck planeswalking if you don't have one without anything shy of a gate spell. What I've done is had it so that Ravnica is in kind of a "planar bubble" so to speak, and that's why it functions differently compared to other D&D worlds. Interestingly enough I'm running this exact campaign right now lol. [In this Dragon Talk, Jeremy Crawford talks about how the D&D multiverse is structured and how people can travel through it. While players who know Magic really well, but are new to D&D might expect a story similar to the Gatewatch.Īt the end of Planeshift: Amonkhet, James Wyatt gives his advice on running a Planeswalking campaign. I think players who don't know Magic might get confused by an apparent change of setting if you pop over to Innistrad. I don't think any answer is wrong unless you or your players aren't having fun. Will your PC's be able to travel the planes by learning the gate or planeshift spells or by igniting a Planeswalkers Spark or not at all? What planes will they then be able to travel to? The Plane of Fire and the Nine Hells? Kaladesh and Amonkhet? Faerun and Eberron?

If your campaign gets to a sufficiently high level, I want to know if and how you plan to tackle planar travel.

These can take them to a number of inner or outer planes such as the elemental or celestial/infernal planes. In D&D 5e, any spellcaster of sufficiently high level can learn the plane shift or gate spells. They would travel through the Blind Eternities aka the Aether to end up in different Magic: the Gathering planes.


In the established Ravnica(M:tG) lore, only special individuals with an innate power called Planeswalkers could travel the planes. Some of the big questions that weren't addressed in Guildmasters Guide To Ravnica were, how does Ravnica fit into the D&D cosmology and how does planar travel work?
